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ActualElf

37 Audio Reviews

29 w/ Responses

Love this Quarl!

I got Tyler the Creator inspired vibes from the chord harmony and this track is as uniquely creative as always.

My ears wanted the snares to have a little more snap to the transients to make them pop, there's a really good free VST called "Transpire" by Sonic Anomaly that's super simple but amazing for either making transients snappier or mellowing out drum sounds, whichever you need to use it for at the time.

Always excited to see your tracks come up in latest from favourites <3

EDIT: Congrats on the frontpage! I only just noticed after posting, can't think of anyone more deserving of it!

Quarl responds:

Much love Mr. Elf. I need to look into whether or not my version of Reason has been patched to accept vst support ^_^

Hell Yes indeed ^^

The background groove of this track is really solid, love the little attention to detail with the snare stretches and wind downs.

The impact and use of reverb just after 2:20 really gave a feeling of space, can be hard to get that low and expansive feeling but you got it right.

Also that whole section from 2:55 kicks ass, I really like what you were doing harmonically with the outro, the stereo spacing of the instruments is really nice there too

I hope you make more and especially the heavier stuff <3

ChrononIDM responds:

aaaa thankkkk youu <3333333333

i'm definitely trying to blend more atmospheric stuff and heavy things together, that's just one of the best combos lol

The sub in this sits really nicely, arps are lovely, crystally background sounds are smooth and the drums sit where my ears want them to be.

You really captured the vibe of the inspiration, whilst the genre is down as Synthwave I think you've brought a nice and pleasantly different sound into a genre that usually has a very specific vibe.

I hope you make more <3

Siberg responds:

Thanks, I appreciate the feedback.

This is really clean Thomas ^^ everything has it's space and the glossy sounds have a nice sheen to them, the bass towards the end of the track is really nice and rounded aswell.

Keep bringing out new music pls <3

ThomasTsao responds:

Thank you man! that really means a lot. Congrats on the frontpage, btw!

Hey man, long time ^^

The atmosphere in this track is really nice, creative, the sub hits in a really satisfying way and the part around 2:30 with the blippy background sounds is lovely.

I kind of like it more because there's no real drum sounds as such in it, it still grooves just as much regardless.

Hope you're doing well and keep making new music <3

Saltbearer responds:

Thank you! Glad to see you around, and that you enjoyed! Been struggling with a lot, but rest assured, my sound-worky brain parts get a lot of exercise. 8)

Infinitely creative as always Quarl ^^ Those mid section chopped arps were a personal favorite

Quarl responds:

Oh hey, I haven't seen your name in a minute. Glad to hear from you Elf love. Hope your keeping well in these pre-apocalypse days :/

I have no words, this is amazing lmao

Some of the melodic parts of this were so strong and full of potential, especially in the first half.

Really nice as a subtle piano piece but I also hope you someday re-use some of these melodic ideas in your heavier, high energy production style.

Great job ^^

KeanyGD responds:

*heavier, high energy production style*, you should make scripts for adverts lmao you made that sound very exciting

truth is this is completely improvised because I thought I hadn't uploaded in a short bit, but I'm glad you like it

This is a wonderful soundscape, the only thing I found fault with was the intro being so overtly stereo. Part of me needed so badly to hear the low end of the ambient wash being more centred, having the sounds be able to move more.

The sound design is lovely, You know for sure my next question is gonna be what's your main synth for sound creation and are the sounds created from scratch or otherwise?

The bass entering in the centre was relieving and similarly to your most recent track the mix is well balanced and spaced, my only issue being the stereo spread, it feels like it restricts the movement that my ears are wishing for, a little more centred would have me lost in the ambient wash (in a good way), but the focus on the far sides leaves me feeling a little disconnected to the music. This is of course only my personal opinion.

Saltbearer responds:

Thank you so much!

Stereo: I'm always uncomfortable knowing that I only have my own headphones (Senn HD 558s) and my current phone's (Galaxy S8 right now) sound capabilities to judge a soundscape with… I might be unaware of what to listen for, we might be hearing different things, or we're just used to different things in general. On my end, I'mmm pretty happy about how the washes come at my head. I don't have much knowledge about the technical problems I could run into screwing with width or anything, so I'm not sure exactly how movement might be *restricted*, or how low end actually works in stereo. If you want to clarify anything, make it public via edit, of course!

I will say that I probably neglect dynamic adjustments to width too much… part of that is that it seems to create ugly artifacts I have to fight with without the finest level of control. But now that I'm focusing on the edges, the outer limits feel like they sit stationary too long, and are rather contained. Some spots in the intro bear too much relative weight, too.

Sound design: SunVox is a tracker-like program with no VST support, but a collection of modules that serve as simple building blocks for more complex designs. One cool feature is that another instance of SunVox itself can be loaded as a "meta"-module. That instance can be used as a processing chain or synth, and even nested within another metamodule.

A couple of the metamodules I made and now overuse are 1. a chain of filter peaks that serve as a resonator, and 2. a double-layered band-pass/reject filter, with band edges similar to devil horns. A synth metamodule I made last May, but never completed anything with until this track, was the stringy thing. It's basically a few rough finger-drawn waveforms with filter envelopes, reverb, and a very imprecise keytracked flanger delay with some touchy feedback. A couple iterations on that over time, more filters, more reverb, a triangle tagalong, and it sounds like it does here. Glide, spot-pitchbend/vibrato, slight timing/volume offsets, etc. were used for bits of character like the sharper-sounding plucks, and the twangs at 4:33 and 4:51.

Originally, this was just going to be a short thing with the looped-ish melody adopted by the stringy thing. I realized as I was playing around that the melody was similar to something I doodled in Renoise a while back, so I made it closer to that original melody.

After looping it a bit, I thought it would benefit from a wash of ambience at the start. I decided to take another metamodule I made for granular synthesis and feed it my old Renoise project, ripped from YouTube. It was just a similar melody on a simple chimey sound, and some simple reverby pad chords with distortion and a bandpass. Densely layered, played at different pitches, with random offsets to controlled sample playback offsets, it sounds like it does at the start… oddly human at times. (I LOVE ambiguously human vocal sounds, by the way. That little nook in the uncanny valley transcends Earth.) Suddenly, instead of adding a wash of ambience, I was working on the drone half of my new longest track. cuz dang, I wasn't expecting it to sound that good.

Going into it, I thought I was going to have occasional little kicks and glitches wherever they could be slipped in neatly, but after putting off designing the percussion too long and getting the drone stuff in, it didn't feel right anymore. I added 6:04 as a weak suggestion/reminder of the percussive presence there could have been, which doesn't fit as well as I envisioned such percussion in general could have. Probably would've been a tad bolder.

5:13 after the chugging drum-like sound is some granulated throat noise, with a butt-ton of modules shaping it. It is *super* convoluted.

The high-pitched clicky glitchy fizzles are a granulated sample of a noise generator I made. Similarly convoluted.

… beyond that, I don't think there's much else of note.

what's even the character limit on this thing

Okay so first off I'm gonna assume you created this account very recently, otherwise I have no idea why you haven't been scouted already.

You have a really good handle on organic sounds, warmth and escaping from the realm of "this sound came from a soft-synth", something I myself find difficult to do. The main beat itself changes the visual space of the mix, the whole track sort of feels like you're viewing a scene from a distance, rather than being right in the middle of it like most songs tend to be. The mix feels like a closed in space that you're viewing from the outside and I really like that.

Everything has a really nice place in the overall mix, nothing feels like it is fighting for much space, you have a strong ability of giving an element of the track the spotlight whilst not losing the backing. I had moments where I was listening solely to the main element and then realised that the rest of the instrumentation was still at comparable levels of volume. That's something that's really difficult to do right, requiring a strong ear for EQing everything into its own defined space.

In my own music a lot of the time I lose the sense of space and end up with a more noise-wall type of mix after wearing myself out trying to really craft a mix. I have a lot of respect for this.

Saltbearer responds:

New: Yes indeed! Still have yet to make four songs (that I have full rights to) since rejoining. February Album Writing Month should fix that soon! 8) Don't really wanna pull stuff in straight from SoundCloud when I feel like I may improve it someday, and it would throw off the chronology…

Sound crafting: Thank you! I always aim to include some rich textures and fine details. I get particular about minute variations in notes' placements in time and space here and there, but I've also come to *love* RNG as a middle ground between settling on one timbre (etc.) and endlessly overthinking automation. It also buries "flaws" under the movement it creates, and uncovers tones or artifacts you might want to deliberately incorporate or exaggerate.

Mix: Honestly, I don't plan things out much with regards to how instruments' frequencies may fit together - it's all carved out by ear in the moment, and I'm *way* more conscious of the natural space-giving tendencies of stereo delay width, and using volume to dictate rhythm and brain-filtering. Most care I take with ranges is really just second-nature sound design, or purely additive to the mix. And lack of conscious effort comes from a mix of "can't" and won't. I think the snare might not be clipping (the video game way) with other things here as much as it should be... bit noisy. But I'm not sure how best to modify it so that I'd feel more certain about it. I could just end up gutting it in an attempt. Also not very conscious of phase cancellation. or compression artifacts. or all those things you hear to watch out for.

I don't regret trial-and-erroring my way to where I am, or focusing on experimental and unconventionally-mixed music. I'm sure it's left me with a unique distribution of values in my music enthinkulators, and the journey has felt rewarding. But since that foundation's pretty well set-in by now, it might be time to experiment with more tools of convention, and actually try hearing through others' ears...

That aside, I have to say I love "subliminal" stuff - quiet, buried, distracted away from. Really adds to a sense of depth, rewards attention, and when a bold sound and a concurrent subtle one share several attributes, if your brain tunes out the subtle one, it can create this aura where you can't even consciously hear something, but it lends an intangible magical quality to the music. I kind of tried to employ that here by taking an overtone in the bass and making it a clear, quiet synth layer transposed +14. Might've been better to push it slightly quieter and/or lusher.

souuuuuuuuuhhhhhhh appreciate your thoughts and the excuses to dump some brain!

Age 27, Male

London - UK

Joined on 11/10/17

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